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Jacob Galito
Jacob Galito
Senior Designer | UI/UX and 3D Design
Chesapeake, United States

About

I'm currently open for freelance or full-time opportunities. I’m formerly the Creative director and co-founder of Ario, an augmented reality software company headquartered in Norfolk, VA, and have been for more than 4 years. My primary responsibilities are product design/3D design.

While my primary function was product design and 3D; my experience was heavily rooted in digital layout and design; and my degree was focused on creating game-ready assets and level design. My trade, while on active duty in the Navy, was video editing, magazine layout and design, photography and journalism.

Skills

UI DesignUX DesignInteractive Design3D ModelingLevel Design

Software proficiency

Sketch App
Sketch App
Zeplin
Zeplin
InVision
InVision
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Illustrator
Illustrator
InDesign
InDesign
Premiere
Premiere
Unity
Unity
Unfold 3D
Unfold 3D
TopoGun
TopoGun
MeshLab
MeshLab
After Effects
After Effects
Spark AR Studio
Spark AR Studio
Lens Studio
Lens Studio
Reality Composer
Reality Composer

Experience

  • Senior Product Designer at Echobind
    Remote, United States of America
    February 2022 - June 2023

    As a Senior Product Designer, I've work on more than 10 internal and external projects through various phases including RFPs, discovery, wireframing, high fidelity design, and prototyping. I've also maintained multiple websites using Webflow and Plasmic, and led a small team on 3D projects using three.js, A-frame, and React-three/fiber.

  • Senior Designer (Freelance) at Grow
    Norfolk, United States of America
    September 2021 - December 2021

    As a Senior Designer, I was responsible for wireframing; high fidelity responsive design; interactive prototyping; illustration; 3D scene creation; texture reprojection; UV mapping and exporting the scene as .gltf/.glb to be embedded in the Three/Fiber/three.js scene.

  • Creative Director at Ario
    Norfolk, Virginia, United States of America
    March 2017 - Present

    My job consists of a mixture of 2D/3D layout and design, animation, rapid prototyping, UI/UX.

  • Mid-level UI Designer at Homes.com
    Norfolk, VA
    October 2016 - June 2017

    As an Experienced UI Designer at Homes.com I was worked on rapid prototyping design, for web and multiple devices, for internal and external clients.

  • Art Director of TNR magazine at Commander, Navy Reserve Forces Command
    Norfolk, United States of America
    September 2013 - September 2016

    My position for Commander, Navy Reserve Forces Command was art director. My primary function was layout, design and editing for TNR Magazine, a 36-page magazine which was distributed monthly to more than 75,000 Reserve Sailors globally.

  • Mass Communication Specialist at USS Enterprise
    Norfolk, United States of America
    February 2010 - September 2013

    During my time on the Enterprise, I worked in three shops under the Public Affairs department: the photo lab, print shop, and SITE TV.

    My responsibilities in the photo lab were taking photos throughout the ship of Sailors and Marines, studio portraits, event photography, journalism, as well as photo editing.

    While I worked in the print shop, I printed, and helped with the layout and design of the Shuttle newspaper, various print requests from all departments, laser engraving,and comb binding.

    While working within SITE TV, I shot video on the flight deck and throughout the ship for various projects, video editing and was in charge of the 8 movie channels.

  • Student | Game Art & Design at The Art Institute of Pittsburgh
    Pittsburgh, United States of America
    June 2003 - December 2007

    I graduated with a Bachelor of Science in Game Art & Design.

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